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She has a hard learning curve due to her unorthodox slower attacks and difficulty to recover.Her recovery is slower that the other fighters, making it easier for enemies to gimp her or land a Meteor Smash.Her recovery is very poor if the player is out of jumps after one Witch Twist.Using too many combos in mid-air with Witch Twist leaves a huge opening during landing. The more attacks she performs in the air, the longer landing lag she will receive at the end, leaving her extremely vulnerable to being punished by enemies.Most of her attacks have considerable startup lag, leaving huge openings for enemy interception.Bullet Climax always points slightly upwards.Bullet Arts do not cause hitstun and have limited range, as well as having a limited number of shots, meaning Bayonetta cannot hold it infinitely.Many of her attacks, including her gigantic Smash Attacks, lack priority.Can be too dependent on Witch Time to KO opponents.Too dependent on combos to rack up damage and not all of her combos are guaranteed due to opponent's DI.Extremely light weight makes her easy launch.When activated late, Bat Within will be used, which will instead reduce damage taken, negate knockback and warp Bayonetta in the input direction, allowing for flanking and punishing options. This one of two counter moves that also counts as a dodge, meaning Bayonetta can also avoid being grabbed or command grabbed. The higher the percentage the opponent is, the higher will be the slowdown.
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It is the only Counter move that slow downs time. Witch Time will counter enemy attacks and slow down opponents, allowing for near limitless options for punishing. In addition, holding the button will cause extra hits, but slightly more endlag, making it less useful for combos.
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All her Special Attacks except for Down Special can deal extra hits or have modified properties depending on whether the player presses or holds the button. Most attacks are very combo-oriented, also with multi-hit properties.However, she endures slightly increased ending lag at the end of the move, losing the ability to act out of it immediately and making it easier for opponents to escape. If Bullet Arts is used during her Up Special, more damage will be dealt, but the duration of the move will not change, and neither will Bayonetta's movement. The projectiles have transcending priority. Bullet Arts will transform all of her attacks into projectiles, with some of them firing at multiple angles to hit multiple opponents at the same time. All her attacks except for Down and Up Specials can be extended Bullet Arts by holding the attack button, causing her to shoot with her guns.Good variety of multi-hit attacks, which makes her combos easy to connect due the increased hitstun.The finishing barrage of punches is extremely hard to SDI out of, and the button can be held to extend the animation and rack up damage. 6 Classic Mode: The Requiem of Fallen Wings.
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