

What I really want to talk about is that final boss. But that's not my main point, at the moment for now, let's just say each of the five nations and at least five "extra" nations are reasonably well-developed, and the touches-auto health refilling after battle, tiered skill abilities-work to the game's advantage. And I could talk about the multitude of little story elements that demonstrate the effort to construct a fully developed world for this game. I could talk about the little touches Vogel has added to make the game flow more smoothly, in comparison to previous Spiderweb games. At the start of the game, a man named Redbeard has been leading Avadon's forces for decades, and you play a newly recruited Avadon field agent. To this end, they formed Avadon, a police force with ultimate authority whose mandate is to keep the Pact strong and its enemies weak, by any means necessary. Things changed with five countries in the center of the continent formed the Pact: a promise of each nation to aid the other four, cease hostilities with the other four, and present a united front against the nations not in the Pact. The story behind the game is relatively simple, in broad strokes: the continent that the game takes place on has been filled with various countries at war with each other for centuries.
Avadon the black fortress lost soldiers series#
That means there will be spoilers during the discussion below, but they'll be prefaced by pictures first.Īfter years of developing the Geneforge saga and updating the Exiles series into Avernum, Jeff Vogel started a new IP with the release of Avadon: The Black Fortress. More specifically, I'd like to speak about the game's final boss. I'd like to speak briefly about one of the more recent games from the developer, Avadon.

I've talked about Spiderweb Games before, in the context of Geneforge.
